#include "EditorExplorerAbilityGroupModel.h"

#include "Object/NewObject.h"

#include "Ability/Folder/EditorFolderAbilityModel.h"

void REditorExplorerAbilityGroupModel::FirstTimeInitializeObject()
{
    Super::FirstTimeInitializeObject();

    auto Folder = NewObject<REditorFolderAbilityModel>(this);
    Abilities.Add(Folder);
    Folder->bIsExpanded=true;

    UpdateLayout();
}